The Nature of Time in the Game of Business
- Quarterly performance – publicly traded companies resetting performance every quarter
- Monthly progress – privately held companies tracking momentum month by month
- Annual cycles – boards and shareholders reviewing results each year
- Three-year arcs – the average tenure and implied runway for many CEOs
- Election timelines – political leaders navigating governance and fundraising rhythms
- Project timelines – defined durations for delivering specific outcomes
- Scrum cycles – tightly managed two-week windows for detailed task execution
- Flywheel cycles – repeated loops of data, momentum, and measurement
- Meeting durations – set lengths that shape daily flow and decision-making
- Day lengths – the stated and implied expectations around a “workday”
- Work weeks – inherited norms around 40 hours that often expand
- Time off – vacation, sick leave, and family leave structured through policy
- Retirement ages – socially and organizationally defined endpoints for a career
- Who set this timeline?
- Why does this duration exist?
- Does it still match reality?
- Is this cycle creating life or draining it?
- What shifts when intention shapes our relationship to time rather than inheritance?
These questions perhaps move us in the direction of designing time, instead of simply moving through it.
As we step into a design-oriented view, we might look to living systems for clues about what might be life-giving.
Clock Time, Awareness Time, and Epiphany
Intention, Attention, and Game On
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